NATURE OF GAMBLING - EXERCISE 1

WHAT IS GAMBLING?

Quotation No. 1

"Gambling may be defined as an activity in which a person subjects something of value - usually money - to a risk involving a large element of chance in the hopes of winning something of greater value, which is usually more money."

William J Thompson "Legalised Gambling - A Reference Handbook" ABC-CLIO Inc 1994 at page 2

Quotation No. 2

"commercial gambling is the staking of money on the outcome of a random number generator"

Tim Falkiner, Chairman, Know the Odds Inc 1987

~~~~~~

Examine the above quotations by asking the following questions:

Question No. 1

Can we gamble without money?

Question No. 2

Why do we gamble on some things and not on others? Or, put another way, what makes a thing suitable for being the object of betting? Do you think each of the following are suitable for betting on? Give your reasons.

Question No. 3

Commercial gambling may be considered as falling into four categories. These categories are:

Name one type of activity falling under each of these categories – e.g.: one type of casino gaming is playing roulette, one type of sportsbetting is betting on cricket matches.

 

Question No. 4

For each category, name one example of that activity and describe in respect of that activity how the randomness inherent in that activity is generated. (Randomness is caused by an interplay of natural forces which gives rise to a result that cannot be predicted in advance.) For example, the randomness in the toss of a coin comes about as a result of: the way it is held before it is flipped, the speed of rotation, wind resistance, the distance it travels and the way it bounces.

Table for answering questions 3 and 4

Category

Example

How randomness generated

lottery

 

 

wagering

 

 

gaming

 

 

sportsbetting

 

 


 

Exercise 1 - Teachers’ Notes

The object of this exercise is to examine the fundamental nature of gambling by looking at the two essential elements - chance and money.

Notes on Question 1

Gambling is not possible without money or something valuable. Simply playing at something that can be gambled on, such as cards or a sporting competition is not gambling if there is no betting associated with it.

If children play a card game such as "Snap" or "Beggar-My-Neighbour" they are not gambling - unless they play for money or something of value. Attending a horse race meeting or sporting match is not gambling if the person attending does not make any bets. A jockey who rides a horse in a race is not gambling - in fact, jockeys are prohibited from betting on races they ride in.

As one writer noted: "God has assigned the conduct of games of choice to the Devil who will order them so where he can do most mischief; but without the instrumentality of money he can do nothing at all" [Source: L J Ludovici "The Itch for Play - Gamblers and Gambling in High Life and Low Life" Jarolds 1962 at pages 26 & 27].

Notes on Question 2

As pointed out in the definition that "commercial gambling is the staking of money on a random number generator", only certain types of events are suitable for gambling.

These events require two things: (1) an element of randomness and (2) an outcome which is readily quantifiable.

Notes on Question No. 3

Examples of gambling falling into the each of the categories might be:

Notes on Question No. 4

Random number generators for each class of game are:

Lotteries - usually drawn with tickets or balls mixed up with either a jet of air or a washing machine type action.

Wagering - classing, handicapping, barrier draw, jockey, form, weather, state of track, length of track and the positioning of the horses throughout the race are some of the factors.

Gaming - poker machines (electronic random number generator), Blackjack and Baccarat (shuffling of cards, play of cards during the game), Roulette (spin of wheel, spin of ball, friction, angle of deflection from studs), Craps and Sic Bo (dice), Pai Gow (shuffling of tiles), Two-Up (spin of coins), Lucky Wheel (spin of the wheel).

Sportsbetting – elements of randomness might vary a little between competition and competition but include such things as home advantage, weather, state of the ground, physical and mental condition of the players, composition of team and "the bounce of the ball". Note that there is a scoring mechanism (e.g. goals, strokes, runs) which ensures that the result is clear.

General comment regarding wagering and sportsbetting: "Sports contests such as horse racing, baseball, football, basketball and prize fights are usually thought of as contests of skill. But we must include them in this category [games of chance and skill] because, from a gambling viewpoint, they all involve a certain amount of chance which sports fans know as "the breaks of the game". ... Also, present-day bookies' methods of handicapping or laying the odds on national sports contests are such that the element of skill plays little part in helping a bettor pick a winner": [Source: John Scarne "Scarnes's New Complete Guide to Gambling" by Simon & Schuster 1986 at page 17].

 


 

NATURE OF GAMBLING - EXERCISE 2

WHAT IS A GAMBLING OPERATOR?

~~~~~~

Quotation No. 1

"casinos are places of amusement but they are also serious business"

[Source: Jerome H Skolnick "House of Cards - Legalization and Control of Casino Gambling" Little Brown & Co 1978 at page 46]

Question No. 1

Assuming gambling operators conduct legal businesses and that they sell entertainment, how does their product differ from other forms of entertainment such as the theatre, restaurants or golf courses? More precisely:

 

Exercise 2 - Teachers’ Notes

Notes on Question No. 1

The theatre-goer gains entertainment from becoming absorbed in the performance. The golfer is entertained by becoming absorbed in his game. The gourmet becomes absorbed in the smells and tastes of his food and the pleasure of eating it. In addition, these customers enjoy the environment and social interaction surrounding their chosen forms of entertainment.

In each case, the customer derives value from his activity: the satisfaction of viewing a good theatre performance, the satisfaction and exercise of a round of golf, the satisfaction of a gourmet meal.

And the customer pays a set price for the valuable service provided. A theatre company sells tickets to a customer who, in return for the purchase price, can sit and watch a performance. A golf club, in return for a fee, enables a customer to hit a ball around a golf course. A restaurateur, in return for the price of a meal, gives a customer a gourmet meal.

Gambling is different in two respects.

First, the satisfaction sought by the gambler is, strictly speaking, measured in terms of money. The gambler might enjoy the activity of gambling but his central objective is to make money. The great nineteenth-century card expert "Cavendish" (Henry Jones) justified playing a rubber of Whist for small stakes on the ground that the stake served to "define the interest of the players". [Source: David Parlett "The Oxford Guide to Card Games" Oxford University Press 1990 at page 12]

Secondly, the price paid for the gambling experience is not a fixed price but is variable. The gambler is placing his money in a chance ebb and flow environment where he will win or lose - or, perhaps, break even. The gambler may well come away with more money than he outlaid in short sessions of gambling.


 

NATURE OF GAMBLING - EXERCISE 3

WHY COMMERCIAL GAMBLING OPERATORS DO NOT CHEAT

~~~~~~

Quotation No. 1

"Old guys [gambling operators] cheated because they did not know you did not have to cheat - did not know about percentages"

[Glenn Schaffer, Chief Financial Officer, Circus Circus Enterprises - from David Spanier "Welcome to the Pleasure Dome" University of Nevada Press at page 108]

Quotation No. 2

"I'd cheat people if it would make me one more dollar, but it won't."

[Source: Benny Binion, former Las Vegas casino owner - from David Johnston "Temples of Chance" Doubleday 1992]

Question No. 1

Licensed gambling operators in Australia today are honest. What reasons can you think of for this?

 

Exercise 3 - Teachers’ Notes

Notes on Question No. 1

Historically, gambling operators often cheated. Today, licensed gambling operators in Australia are conducted honestly. The reasons are the same as those given by Mario Puzo (author of "The Godfather") for the honesty of Las Vegas casinos:

Casino operators now understand the mathematics of gambling and know how to structure games so that on average the casino will make money.

Governments have very tough laws and close policing. (State governments have an enormous amount to lose with a dishonest gambling operator. Not only would the government lose taxes but dishonesty would encourage the infiltration of organized crime into the gambling industry and cause enormous embarrassment to the government resulting in loss of gambling turnover and risk of federal government intervention.)

Gambling operators' licenses are very valuable and the forfeiture of a licence because of dishonest behaviour would be an enormous loss.

A gambling operator which acted dishonestly would expose itself to blackmail.

A gambling operator which acted dishonestly would lose customers. Running a gambling operation is like any business - if you do not treat the customer well you will lose business.

[Source: Mario Puzo "Inside Las Vegas" Grossett & Dunlap 1977 at page 137]

Additionally, commercial gambling in Victoria is run by large corporations owned by numerous shareholders and employing large numbers of employees and consultants. Unlike some early USA casinos which were run by mob families, there is no real incentive or opportunity for the casino owners, who consist of large numbers of shareholders with no hands-on access to the business, to cheat.


 

NATURE OF GAMBLING - EXERCISE 4

THE HOUSE PERCENTAGE -

HOW THE GAMBLING OPERATOR MAKES A PROFIT

~~~~~~

Quotation No. 1

Woman slot machine player to casino host, "Mr. Kantor, I just dropped twenty dollars in that quarter machine and only got four quarters back. Don't these slot machines ever pay off?"

"Lady, they sure do. They pay the casino's rent, the light bills, all the casino employees' salaries and a cool half million dollars a year in profits. Sure they pay off."

[Source: John Scarne "Scarnes's New Complete Guide to Gambling" by Simon & Schuster 1986 at page 458]

Discussion

Gambling operators conduct businesses and the prime function of a business is to make a profit, so the gambling operator has to have a way of making a profit.

A gambling operator makes a profit by having the gamblers gamble at a disadvantage to the gambling operator. Another way of looking at this is that the gambling is structured so that, on average, the gambling operator pays out less than he gets in.

Consider a hypothetical gambling operator who provides a simple game: tossing a coin. The way of calculating the true odds of any game is to count up all the ways the gambler can win and compare it to all the ways the gambler can lose. Suppose in the case of the coin-tossing game the gambler bets on heads. The possible outcomes are heads or tails.

heads

tails

 

Thus the gambler has one chance of winning and one chance of losing; the odds are 1:1. If the gambling operator pays out at the true odds, one dollar for each dollar bet (this is known as an even money bet), the gambling operator will, on average, break even and make no profit.

A casino pays even-money odds to a gambler who bets on red on a roulette wheel. The gambler who bets a $1 stake wins $1 if the ball lands on red. The gambler loses $1 if the ball lands on black or green. There are 18 red pockets, 18 black pockets and 1 green pocket.

Diagrammatic representation of pockets on a roulette wheel

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

R

B

B

B

B

B

B

B

B

B

B

B

B

B

B

B

B

B

B

G

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

 

Question No. 1

How many ways can the gambler win if he bets on red?

Question No. 2

How many ways can the gambler lose?

Question No. 3

On average, what is the ratio of the moneys that will end up with the gambler and the house respectively?

Question No. 4

How would you express the gambling operator's advantage as a percentage? This is the same as saying - on average, how many extra wins would the gambling operator expect per 100 plays?


 

Exercise 4 - Teachers’ Notes

Discussion

Paid odds and true odds

If you examine a roulette wheel you will see that the roulette wheel (in use in Australia) has thirty-seven spaces. Eighteen are red, eighteen are black and one is green. Suppose the gambler bets on red:

· the ball lands on red - the gambler doubles his money.

· the ball lands on the black or the green - the player forfeits his bet.

Answer to Question No. 1

There are eighteen chances that the ball will land on the red and the gambler will win.

Answer to Question No. 2

There are nineteen chances that the ball will land on the black or green and the gambler will lose.

Answer to Question No. 3

The odds are thus 18:19 against the gambler. Another way of looking at it is that the gambler is paid out at less than the true odds. The true odds are 18 to 19. That is, if a gambler stakes $18 on the red and wins, the gambling operator should pay $19. In fact, paying out at even money, the gambling operator pays $18, one dollar less than payout at the true odds.

To find the true odds against the gambler one counts all the possible outcomes and sees how many of those the gambler will win. In a right bet at craps, there are 1980 different results of which 976 are winning results for the gambler and the others (1980 - 976) 1004, are losing results. The odds are thus 976/1004 against the gambler.

Answer to Question No. 4 

House Margins and Player Returns

Another way of expressing this is that the house has a margin. This margin is expressed as a percentage. In the case of a red or black bet on roulette this margin is 1 in 37. That is, in every 37 spins the casino can be expected, on average, to win one more bet; 18 to 19. To work this margin out as a percentage we ask, if the casino wins one more every 37 spins - how many more will it win every 100 spins. The answer is, of course, 1*100/37 = 2.7%. The house percentage on a straight black or red bet on roulette is thus 2.7%.

Looking at it from the gambler's viewpoint, if the house has a 2.7% margin, the return to the gambler will be 100% minus 2.7%, a 97.3% return. On average, for every $100 bet on the wheel by the gambler, the house gets $2.70 and the player (the gambler) retains $97.30.

With gaming machines, the house percentage cannot exceed the maximum 13% allowed by Victorian law. [ Source: Gaming Machine Control Act 1991 (Victoria) section 135] To take another example, in one type of bet at craps (a casino dice game) known as a "right bet", there are 1980 different results of which 976 are winning results for the gambler and the others (1980 - 976) 1004, are losing results. The true odds are thus 976/1004 against the gambler.

To work out the gambling operator's percentage we ask, on average, how many extra bets will the gambling operator win per 100 bets. In every 1980 results the house on average wins 28 ie (1004 - 976) more bets than the gambler. Thus every 100 results the house wins 28 x 100/1980 = 1.41%

Modern "pokies" are called electronic gaming machines and they are run by computers but they simply emulate early machines which were developed last century called gaming machines or reel machines. These machines have a number of reels in them which generate a number of combinations - say a total of 1000. The way to work out the house percentage on a poker machine is to see how much would be paid out if the machine stopped at each possible combination in turn - from 1 to 1000. You add up all the possible prizes that can occur if the machine stops at the first position, second position, third position ... up to the 1,000th position and these prizes might total perhaps 900, 900 coins out for every 1,000 coins in. Thus the true odds for the gambler are 900:1000 against the gambler. The gaming operator wins 100 extra coins for every 1000 coins put into the machine so to work out the house percentage we ask how many coins can the house expect to win for every 100 coins put in. The answer is 100*100/1000 which gives a house margin of 10%.

Take win bets on the horse-betting totalisator. The totalisator forms a win pool into which all moneys are paid. Then, when a horse wins, the totalisator deducts taxes and profits of, say, 15% and divides the remaining 85% amongst the winning bettors in proportion to the amount of their bets. Thus, if the gambler can expect to get, on average, $85 back for every $100 he bets, the odds are 85:100 against the gambler. The house percentage is, of course, 15%.

Bookmakers try to adjust their payout odds so that no matter which horse wins, they will have received, say, $115 in bets for every $100 paid out in wins. Take a very simple example. Imagine a race with 6 equally matched horses and one bettor for each horse wanting to bet $20 to win. The bookmaker could fix odds of 4 to 1 on each horse. Thus the bookmaker would take in 6 bets of $20 ie $120. No matter which horse won, the bookmaker would pay the winner (at 4 to 1 odds) by returning the $20 wager and paying an additional four times as much, $80. Thus, no matter which horse wins, the bookmaker takes in $120 and pays out $100 for a profit of $20. The odds against the gambler are 100:120. That is, for every $120 the gamblers put in, they get back $100.


 

NATURE OF GAMBLING - EXERCISE 5

RANDOM NUMBERS AND THE LAW OF AVERAGES

~~~~~~

Quotation No. 1

"Random numbers are too important to be left to chance"

[Source: Old computer programmers' saying - see George Skarbek - Age Newspaper 3 October 1995]

Quotation No. 2

"One of the most striking and fundamental things about probability theory is that it leads to an understanding of the otherwise strange fact that events which are individually capricious and unpredictable can, when treated en masse, lead to very stable average performances."

[Source: Warren Weaver "Lady Luck - The Theory of Probability" Dover Publications Inc NY 1963 at page 361

Quotation No. 3

"Most of the 90 million gamblers in America know that every gambling operator has the advantage of a favourable percentage over the player. But as most of them can't calculate it, they never know how powerful it actually is, and because it works so smoothly and quietly, they forget most of the time that it is even there."

[Source: John Scarne "Scarnes's New Complete Guide to Gambling" by Simon & Schuster 1986 at page 19]

Discussion

Although randomness implies the absence of certainty, randomness itself is subject to its own laws.

The principle law is popularly known as the law of averages (the law of large numbers). Simply stated, this means that where a large number of events occur truly randomly, the occurrence of the events will, though random, be very close to the result which one would expect in theory.

In other words, the greater the number of events, the greater the tendency for the actual result to accord with the theoretical result.

Tosses

Heads

Tails

Variation %

1

0

1

100%

10

4

6

20%

50

22

28

12%

100

52

48

4%

500

236

264

5.6%

1000

508

492

1.6%

5000

2588

2412

3.52%

10,000

4932

5068

1.36%

50,000

25054

24946

0.22%

100,000

50153

49847

0.31%

 

Look carefully at the above table. It is a computer-generated simulation of a coin being tossed increasing numbers of times.

Question No. 1

What happens to the percentage variation between heads and tails as the coin is tossed more?

Question No. 2

Is there an exact correlation between the increasing number of throws and the percentage variation?

Question No. 3

Does the difference between the actual numbers of heads and tails thrown tend to increase or decrease with the increasing number of tosses?

Question No. 4

If a coin has been tossed ten times and it has come up heads each time, what are the chances of it coming up heads on the eleventh toss?


Exercise 5 - Teachers’ Notes

Discussion

The purpose of this exercise is to educate about the way randomness behaves. We have already considered ways in which randomness might be generated.

This was recognized at least many centuries ago. The odds that certain events would occur in card games was first documented in a book titled: "Book on Games of Chance" written by an Italian scholar, Giralamo Cardano, in 1564. [Source: David Parlett "The Oxford Guide to Card Games" Oxford University Press 1990 at page 52] This predated Pascal, who is normally regarded as the father of probability theory, by more than a century!

Answer to Question No. 1

The more the coin is tossed, the greater is the tendency for the percentage variation to approach zero. This accords with the law of averages which states that where there is a large number of truly random events, the actual result should approach the theoretical result. In this case, the theoretical result is 50% heads and 50% tails which gives a percentage variation of zero.

Answer to Question No. 2

It can be seen that the correlation is not exact. At times the percentage variation increases with increasing numbers of tosses. Note that the law of averages describes a tendency.

Answer to Question No. 3

With increasing numbers of tosses, the actual difference in the number of heads and tails tends to increase. It is the percentage variation that tends to decrease. From the point of view of the gambling operator, it is the percentage variation that is important.

Answer to Question No. 4

The law of averages does not apply to small numbers. [Source: David Spanier "Easy Money - Inside the Gambler's Mind" Penguin 1987 at pages 152 and 153] Take tossing a coin. Each event is separate. Each time we toss the coin the chances of it coming up heads or tails is 50:50. If the coin has come up ten heads in a row, the next time we toss it, the chances of it coming up heads is 50:50. The coin has no memory. The odds of a coin coming up ten times in a row is 1 in 1024 and the chance of it coming up eleven times in a row is 1 in 2048. However, the fact that the coin has come up ten times in a row is past history at the time of making the eleventh throw. The law of averages only works on large numbers and it is a tendency, not a strict rule.

Further Discussion

In the short term the player can bet and win against the odds. (He is more likely to lose.) However, the longer the player plays, he is increasingly likely to lose and increasingly likely to lose more. [Sources: Bob Sehlinger "Unofficial Guide to Las Vegas" Macmillan Travel 1995 at page 266. "Although 1% doesn't sound like much of an advantage, it will get you if you play long enough": Sehlinger (supra) at page 270. "However, I must remind the reader that any gambler must lose in the end if he repeatedly takes the worst percentages in any game, whether his disadvantage is a low of 1 percent or a high of 10 percent or more.": John Scarne "Scarnes's New Complete Guide to Gambling" by Simon & Schuster 1986 at page 296. For an excellent discussion on the law of averages read Sehlinger (supra) at pages 265 - 282.]

Just to clarify this point of losing more, let us say a gambler is placing $10 bets on even money bets on the roulette wheel. On average the gambler should be down 2.7% of moneys bet. Suppose after 1000 spins ($10,000 in bets) the gambler is down 5% ($500). The gambler says the wheel should "come back" to around 2.7% over time and he is probably right. But suppose the gambler sticks with the wheel for 10,000 spins and suppose it does come back to 2.7%. The gambler is only down 2.7% of the moneys bet but the gambler has bet $100,000 and thus he is $2,700 behind. The result is set out in the table below:

Expenditure

Percentage loss

Money paid out

$10,000

5%

$500

$100,000

2.7%

$2,700

 

It should also be pointed out that the law of averages applies to a person's total amount of gaming whether it is conducted in one session or spread out over years, whether it is conducted at one casino or venue or carried out in casinos or venues all over the world.

Gambling against the odds is a little like running a cross-country race against an evenly matched competitor (the casino) over undulating country when you both start off at the same level and take different paths of equal length. However, your competitor finishes at a lower level than you. At times, when you are going downhill you will run faster than your competitor (you will have a run of cards, the dice will be "hot" etc) and at other times, your competitor will be going downhill and running faster than you (the cards will be running against you, the dice will be "cold" etc). However, in the long run, your competitor will get more downhill running than you because his finish is on a lower level. Over time, your competitor will slowly draw ahead.

One other matter which should be considered is the matter of "volatility". The law of averages states that where there is a large number of truly random events, the actual result should approach the theoretical result. Our senses would tell us, however, that while we may need to toss a coin only thirty or forty times before the law of averages started to manifest itself, in the case of the roulette wheel with 37 numbers, we would need to have a larger number of spins before each single number started to approach the same percentage as the other numbers. This is correct. Betting a single number on a roulette wheel will tend, in the short term, to bring about larger fluctuations of wins and losses than betting on even money propositions such as red and black; this tendency to wide swings is known as "volatility". An extreme case of volatility is to be found in the lotteries where a bet of a few dollars may win hundreds of thousands. Betting at volatile games increases the player's chances of large wins but correspondingly increases the player's chances of large losses. The player is always, of course, fighting the house percentage.

The law of averages applies to a person's total amount of gaming whether it is conducted in one session or spread out over years, whether it is conducted at one casino or venue or carried out in casinos or venues all over the world.


 

NATURE OF GAMBLING - EXERCISE 6

HOW MUCH DOES IT COST TO GAMBLE?

~~~~~~

Quotation No 1

"We are selling entertainment, an environment to have fun in. What people are really doing, sitting at a slot machine, is buying time."

[Source: Glenn Schaffer, Chief Financial Officer, Circus Circus Enterprises - from David Spanier "Welcome to the Pleasure Dome" University of Nevada Press at page 251]

Discussion

If a gambler is buying time, it is important that the gambler can calculate the cost of gambling as a form of entertainment?

We have already noted that gambling is different from other forms of recreation or entertainment. If we buy a night at a hotel, a meal at a restaurant or a theatre ticket we are getting a certain period of entertainment for a fixed price.

With gambling, the price is variable. Variability is, itself, most important. The variable cost of gambling is one reason why a gambler should only gamble with "play money", money that is of no consequence to him (or his family) if he loses it.

Setting aside the important issue of variability, gambling can be worked out at an average cost per hour.

Question No. 1

What are the three factors that determine the average cost per hour of gambling?


Exercise 6 - Teachers’ Notes

Answer to Question No. 1

The average cost of gambling over time depends on three things:

· the house margin (or player return),

· the rate of play (number of bets per hour) and

· the amount bet on each play.

The following tables give estimates of the average hourly cost of playing some different games and other types of betting. Note that they are estimates only. The examples given are generic to the gambling industry world-wide and are not intended to represent any particular gambling operator or gambling jurisdiction.

Type of gambling

1 line 10¢ pokie

5 line 10¢ pokie

1 line $1 pokie

Bet rate per hour

1000

1000

1000

Player Return (house %age)

87% (13%)

87% (13%)

95% (5%)

Total bets

1000 x 10¢ = $100

5000 x 10¢ = $500

1000 x $1 = $1000

Moneys back to player

$87

$435

$950

Average Player loss/hour

$13

$65

$50

 

 

 

 

Type of gambling

5 line $1 EGM

Roulette $5 bets

Craps $10 pass bet

Bet rate per hour

1000

60

110/3.38 = 32.5

Player Return (house %age)

95% (5%)

97.3% (2.7%)

98.586% (1.414%)

Total bets

5000 x $1 = $5000

60 x $5 = $300

32.5 x $10 = $325

Moneys back to player

$4750

$291.90

$320.40

Average player loss/hour

$250

$8.10

$4.60

 

 

 

 

Type of gambling

Craps $10 field bet

Racetrack $5 bets

Lottos

Bet rate per hour

110

2

not applicable

Player Return (house %age)

94.5% (5.5%)

85% (15%)

60% (40%)

Total bets

110 x $10 = $1,100

$10

$2.70

Moneys back to player

$1,039.50

$8.50

$1.62

Average player loss/hour

$60.50

$1.50

$1.08

 

The above tables show that there is far more to the cost of gambling than the gambling operator's margin.

The tables show that the former legal forms of casual betting - racetrack and lotteries - have a low bet rate per hour even given their high house percentages. A horse gambler placing a large number of big bets on races at several racetracks from a betting shop would, of course, have a far higher bet rate per hour. If a horse gambler places $100 per hour on races at a betting shop at an average loss rate of 15% it will be costing him an average of $15 per hour.

Gaming (as opposed to wagering) typically has a much higher average loss rate per hour. In the case of poker machines, the high rate and hold of poker machine gaming renders this expensive despite the small individual stakes.

The older table games of Roulette and Craps, if played with low stakes, can give a lower average rate of loss per hour than gaming machines. Historically, European casinos were content with a low margin of about 1.5%. Even-money bets on European roulette and the old craps bets had these low margins. Australian wheels have a 2.7% house margin which is still a lot less than the US wheels with a margin of 5.26%. The old (straight line) bets in craps give a house percentage of less than 1.5% but the new "proposition" bets dramatically increase the average hourly cost of play by both increasing the rate of play and the house percentage. If the rate of play is increased threefold and the house percentage is increased threefold the hourly average cost of play is increased ninefold.

[Technical notes on the gambling cost per hour table.

The rates of play are estimates and can vary on a number of factors, for example, the speed of different gaming machines and the reaction times of the players. The rate of play of a roulette wheel and a craps table may vary depending on the amount of business and the behaviour of the players.

The gaming machine examples are based on the older coin machines where lower-stake machines had a lower pay-out rate. The current trend is for machines to accept $1 coins and for the gambler to select how many units of, say, 10 cents to play. Although the player returns on poker machines have historically been kept confidential, it is probable the player return is fixed at around 90% whatever number of units are played. The average gaming machine return in 1992/93 in Victoria was 90.6% [Source: Department of the Treasury figure quoted in the Review of Electronic Gaming Machines in Victoria (Schilling) Report Vol 1 page 79].

The house percentage can vary in gambling involving skill such as blackjack and wagering on horse races.

The craps calculation assumes a craps playing rate of between 75 and 150 and an average of 3.38 throws of the dice to give a pass/don't pass result - ie it takes an average of 3.38 throws to determine whether the bet is won or lost - David Spanier "Welcome to the Pleasuredome Inside Las Vegas" University of Nevada Press 1992 at pages 204/205

The house percentage on the pass bet at craps is 1.414% which gives a player return of 100% - 1.414% = 98.586% - John Scarne "Scarnes's New Complete Guide to Gambling" by Simon & Schuster 1986 at page 286

Craps field bets are that the two dice will add to anything other than 5, 6, 7 and 8. The result of a field bet is determined on each throw of the dice - per Scarney at page 290

Field bets are among the "sucker bets" and have a house percentage of over 11.1% if the casino does not pay double on 2 and 12 and otherwise about 5.5% - per Scarney at page 290.

Solonsch at pages 11 and 12, also Hans Eisler "Gambling into the Nineties" Kangaroo Press 1990 at page 34

The return figure on lotteries is a generic figure - Solonsch at pages 84 & 85]

 


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Created: 14 February 2000
Last Modified: 23 February 2000
Author/Maintainer: Know the Odds Inc - e-mail address: knowodds@knowodds.org
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